![]() Sifo-Dyas died in the resulting crash, but Silman survived and was taken prisoner by the Pykes. The Pykes shot down his ship over the Oba Diah moon. ![]() However, the Sith Lord Darth Tyranus, who was Sifo-Dyas's friend and former Jedi Master Dooku, betrayed him by hiring the Pykes to target Sifo-Dyas's T-6 shuttle. In doing so, he unknowingly entered the crosshairs of the Sith, who set out to assume control of his cloning project.Īround the time of the Invasion of Naboo, Supreme Chancellor Finis Valorum requested Sifo-Dyas conduct clandestine negotiations with the Pyke Syndicate, and he headed for Oba Diah with Valorum's personal aide, Silman. Nevertheless, he pursued his ideas in secret and contacted the Kaminoan cloners, purporting to have the authorization of the Council and the Galactic Senate to raise an army for the Republic. Yet, his peers on the Jedi Council rejected his notions, leading to his removal from the Council. When he foresaw a coming war that would ravage the galaxy, he believed that the Galactic Republic would require an army if it were to prevail. A Jedi from the Cassandran Worlds, Sifo-Dyas was gifted with the power of foresight, and he earned a seat on the Jedi High Council prior to the Invasion of Naboo. Sifo-Dyas was a human male Jedi Master from Minashee who commissioned the Kaminoans' creation of the Grand Army of the Republic over a decade before the Clone Wars. He saw the future." ―Dooku, on his old friend Sifo-Dyas When any game becomes a grind people start to lose interest." Sifo-Dyas understood. The need for resources is greater, more people are farming, runs are often longer, and the turn around is higher as you try to push out farming waves every hour or so. While farming with a few hundred villas is clearly unmanageable and can take over an hour even with presets, I'd argue that early in the world with just 10-20 villas is even harder. And when i send a farming run I could actually send troops up to capacity. ![]() Similar to other tribemates being able to see enemy spy reports, people should be able to see farming reports as well. I'd guess that more than 80% of the time farming runs never hit capacity or you spend your time sending out hundreds of farming runs only to realize that they came back with little.Ģ) As an extension of #1 - farming should be linked with reports. Not only is farming time consuming for the individual but it is just time wasted. Either tribe-level tagging of who is farming what, or share farming runs or last hit (with a tribe) or scroll over and see when the next farming run will be hit by someone else in your tribe. If I am in a tribe I should be able coordinate farming runs. So you send the first wave manually and you can click how many times you want this wave to keep hitting the farm (Within the launch options).ġ) group farming. Implement an option to resend your farm runs automatically once they get back. I have no idea on why this method wasn't implemented long ago.ģ. Implement a Script method that TW1 also has. This way all you do is spam a single button, making it a lot faster to farm.Ģ. Implement the "button tap" method that TW1 has on mobile. ![]() I don't have the time to just burn two hours a day sending out my farm waves. I don't know about the rest of you, but I work 50+ hours a week. At that point you limit yourself to how many times you farm a day, as each farm run takes nearly an hour. This method becomes worthless and a massive way to burn people out by the time they reach 80 villages. That means spending 2-2.5 hours of your time JUST farming. In order to keep up with others, you typically need to do this 4-5 times a day. You end up spending 30+ minutes sending out your farm waves. The current farming system is a pain to deal with once you get above 20ish villages. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |